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The Gamification of Learning: A Certification for Talent Development and HR Professionals

  • Tue, October 29, 2019
  • 9:00 AM - 4:00 PM
  • Pfizer, 235 East 42nd Street, New York, NY 10017
  • 26

Registration

  • Anyone interested in learning more about gamification through a hands-on workshop and earning a Level 1 Apprentice certification (includes a digital badge).

Register

This program is like no conference or workshop you’ve attended. The Sententia Gamification Certification is a complete immersion experience designed to leave you creatively inspired and technically masterful. Plus, this is the ONLY Gamification Certification that earns you recertification* credits with HRCI, SHRM, and ATD. 

This hands-on certification takes you through the 5-step, trademarked, and proven process of gamifiying your organizational quest. The goal is to increase learning and engagement through key concepts found in game design and behavioral psychology. By adding game mechanics to training, gamification not only increases interest, but it also makes training "fun."

A well-designed and well-implemented gamification program promotes engagement, meaning, mastery, and autonomy. Simply defined, gamification uses game mechanics and rewards for non-game applications in order to increase engagement, transfer knowledge, and create loyalty. Gamification is not just about rewarding points and badges, but rather understanding and influencing the human behaviors which companies want to encourage among their employees and customers.

Is now a good time to put an end to dry, boring lectures and eLearning? Get ready to play full out during our Gamification adventure!


Outcomes

At the end of this session, participants will be able to:

  • Understand how key concepts found in behavioral psychology and game design can increase learning and engagement.
  • Have a five-part process for gamifying a learning program.
  • Demonstrate a return on investment for your gamified learning program.


Takeaways for Participants

  1. Game the System™ “game board” of the 30 necessary steps for creating successfully gamified learning programs
  2. All handouts and ancillary tools
  3. Analysis and feedback of a proposal for gamifying a case study or real program
  4. Sententia Level 1 Apprentice digital badge with metadata about the program and work completed for certification for employers, recruiters, and potential clients
  5. HRCI, SHRM and ATD recertification credit documentation for each registrant


Intended Audience

This program is for L&D and HR professionals interested in using gamification to improve their learning and training programs.

Learn more about gamification by attending our September 26th Chapter WebinarGamification for Talent Development - Deconstructing the Psychology of Games to Entice, Engage, and Encourage Learners  (webinar registration opens Aug 26th for members and September 9th for non-members)


Agenda

  8:30am - Check-in (valid ID requires/bags will be inspected)

  9:00am - Session begins (all materials are provided)

12:00pm - Lunch (provided)

12:30pm - Session resumes

  4:00pm - Session ends


Registration Details

Cancel by October 7th for full refund; partial refund after October 7 date: registration fee - $50.00

Minimum of 12 participants required by October 8, 2019 or program could be postponed/canceled.


CPLP Recertification Credit

CPLPs earn one recertification point/credit for each physical hour of continuing education within one’s current role/job or involving a new experience or content. You will need to keep records of the event and prepare any required paperwork. Visit the CPLP webpage for complete information.

Six recertification hours for this workshop.



HRCI and SHRM Recertification Credit

This program is eligible for self-certification for HRCI and SHRM recertification credits. You will need to keep records of the event and prepare any required paperwork. Visit the HRCI recertification webpage or the SHRM recertification webpage for more information.



Alignment with ATD's Competency Model

Areas of Expertise (Areas in BOLD will be addressed in this presentation.)

   1    Performance Improvement

   2    Instructional Design

   3    Training Delivery

   4    Learning Technologies

   5    Evaluating Learning Impact

   6    Managing Learning Programs

   7    Integrated Talent Management

   8    Coaching

   9    Knowledge Management

   10  Change Management



Speaker(s):

Monica Cornetti

Founder, Sententia

Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.

Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.

She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.


Jonathan Peters, PhD

Chief Motivation Officer, Sententia

Jonathan Peters, PhD, has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members.

Since joining the Sententia team, he had applied his knowledge and study to make learning more enticing, engaging, and encouraging through gamification.  

Jonathan is co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences. He is also an adjunct professor at the University of Nevada, Las Vegas, though he calls Austin, Texas home.


Telephone: 212-479-7397
Email: contact@atdnyc.org

Chapter Incentive Program (ChIP) code for td.org store purchases: CH1026

Address:
ATD New York City Chapter
PMB 347
459 Columbus Avenue
New York, NY  10024

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