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eLearning SIG: [Webinar] How virtual reality and gamification will disrupt learning in 2019

  • Wed, January 16, 2019
  • 6:00 PM - 7:30 PM
  • VIRTUAL ONLY
  • 31

Registration

  • Members of ATD NYC in good standing
  • Non-members of ATD NYC can audit ONE Special Interest Group (SIG) for FREE. After that, chapter membership is required. Please note that your registration could be revoked if you have attended a previous SIG event.

Registration is closed

NOTE: DUE TO POPULAR DEMAND, WE ARE MAKING THIS FREE EVENT A WEBINAR ONLY (NO IN-PERSON) WITH A START TIME OF 6PM AND OPENING UP REGISTRATION TO A TOTAL OF 100 PEOPLE.  WE ARE ALREADY ABOUT HALF FULL, SO REGISTER TODAY FOR THIS GREAT PRESENTATION AND DISCUSSION.

The holodeck is finally here. Inexpensive consumer devices and license-free game engines make it affordable to deploy engaging virtual reality learning solutions at every point of need. Join us for a presentation that will inspire insights as you consider how to integrate virtual reality – “the ultimate learning machine” – into your organization. 

Emerging VR technologies activate this critical learning dynamic at scale. A new generation of affordable stand-alone headsets will be launched this spring that don’t require a phone or PC and afford learners greater freedom of movement and a complete sense of presence. These new mobile VR headsets feature positional tracking (“6-degres of freedom” in industry lingo), giving learners the ability to lean in, duck, walk around and grab objects with their hands. New enterprise-grade platforms enable safe deployment of VR behind the firewall integrated with LMS and LRS. 

Industry-leaders like Novartis are already using advanced VR to develop learning simulators modeled on the flight simulator, which has (up until now, anyway) been the gold standard for skill-based learning. Novartis team members don the VR headset, grab the hand controllers, and step into a hyper-realistic virtual reality manufacturing facility to practice life-saving procedures. They are trained like the famed Captain Sully, who landed his disabled airliner on the Hudson River, saving scores of lives. The research is conclusive: Repeated actions in virtual reality alter neural wiring, in turn improving real world performance.

At the other end of the immersive learning spectrum is mobile gaming. Get the inside scoop on how the mobile “Spark City” game teaches Walmart associates to run their departments like small businesses. By tapping into the exploding popularity of console-quality 3D games for the mobile handset, such mobile games maximize "reps and sets" of skill practice.

The session will inspire participants with examples from industry leaders like Walmart, KPMG, and Novartis who are ushering in a new era of experiential and visceral learning. Bring your questions as we discuss the future of learning. 

Anders Gronstedt, Ph.D. President of The Gronstedt Group, is an author, public speaker and entrepreneur. He is an advocate of using Next-Gen Learning tools to advance real-world skills through virtual and augmented reality training, game and simulation-based learning. The Gronstedt Group has been instrumental in helping global companies like Walmart, KPMG, Novartis, Google, HP, DaVita, and Kimberly-Clark improve performance with innovative learning approaches. Anders is a former faculty member of the University of Colorado–Boulder School and his articles have appeared in the Harvard Business Review. Watch his TED-style talk.


Agenda
6:00pm -- Presentation (virtual) and moderated discussion
7:30pm -- Meeting end 

Cost: $0 This is the eLearning SIG's FREE event for 2019.  Join us and attend all of our sessions this year!

Registration Deadline and Requirements: Register by 12pm on Wednesday, 1/16.

SIG Co-Chairs:
Andrew Sellon, andrewsellon@gmail.com
David Truzman, dtruzman@gmail.com


Telephone: 212-479-7397
Email: contact@atdnyc.org

Address:
ATD New York City Chapter
PMB 347
459 Columbus Avenue
New York, NY  10024

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